GENIUS (Gamified Education for Next International University Students)
Challenge task
During the activities, such as participation in contests and the development of audio-visual projects, the main target is students in the second or third year of Bachelor's programs in Engineering, Mathematics, or closely related fields at the participating universities, who will be supervised by faculty members from those universities. Other faculty members may coordinate the activity at each institution. Approximately 20 students from each participating university are expected to take part in the project. After internal contests, four student finalists will remain at each university. The next step is the creating of 4 mixed international teams with the students finalists from the involved universities. Activities: A 1. Kick-off meeting organized by UPB (hybrid participation): workshop on event will involve at least 30 stakeholders, interested, such as STEM teachers, policy makers in education, students, to promote the project at the EELISA Communities, while ensuring wide participation. A.2. Design and formulation of an Open Content Repository with questions and Quizzes and interdisciplinary challenges A 2.1. Identify the relevant chapters/disciplines/bibliography Roadmaps in teaching mathematics, physics and IT in connection with engineering A 2.2 Elaborating Quizzes/disciplines/university and launching interdisciplinary challenges A 2.3 Centralisation of Repository: Workshop1 organized by BME (hybrid participation) A.3 Selection of the students: in each involved University; from 20 students remain only 4 students/university A 3.1 Formation of 4 mixed teams A 3.2 Supervising and Training mixed Teams A. 4 Designing the Game- interdisciplinary contest and proposals for the final level> projects topics: Workshop 2 organized by ITU (hybrid participation) A.5 Final Interdisciplinary Contest- IMAGE- Interdisciplinary Mathematics, Physics, and IT Activities through Gamified Education: Workshop 3 organized by UPM (onsite participation) A5.1 day1: Level 1- quizzes A5.2 day2: Level 2 – audiovisual Projects presentations A stakeholder/company will be invited by the organizer to attend the meeting. A5.3 Final Awards A.6 Intellectual Output: Repository with all Quizzes, Proposals for Innovative Educational Material and Courses for STEM Education.
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